황투

황혼의투쟁온라인_Fuici와 소련으로 9턴승리

서래빌 2015. 9. 5. 23:34

















 - Twilight Struggle 3.1 version 3.1.2


  Welcome to the VASSAL server

  


 For help, see the VASSAL Forum at http://www.vassalengine.org/forum


Sides were assigned randomly.

You are playing USSR.

Cards dealt.

- Player->Preferences->Twilight Struggle to turn off audio alerts.

USSR to place starting influence.

 - Sending game info to Fulci...

USSR to place starting influence.

USSR Influence in Yugoslavia increased from 0 to 1.

USSR Influence in Poland increased from 0 to 4.

USSR Influence in E. Germany increased from 3 to 4.

Waiting for US to place starting influence.

US Influence in W. Germany increased from 0 to 3.

US Influence in Italy increased from 0 to 4.

USSR to choose headline card (right-click on card).

*** US plays headline card.

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for US to play card for event (right-click on card).

*** US plays Red Scare/Purge Event.

All cards played by USSR this turn are -1 Ops. (min 1 Op)

USSR to play card for event (right-click on card).

*** USSR plays Arab-Israeli War Event.

A Pan-Arab Coalition invades Israel.

USSR Military Ops increased to 2.

US does not control any of Egypt, Jordan, Syria, or Lebanon. 0 die-roll modifier.

USSR rolls a 1.

Israel wins Arab-Israeli War.

*** USSR player updated turn to Turn 1 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays De Gaulle Leads France* for 2 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Iran with 2 Ops.

DEFCON decreased to 4.

Coup and Realignment attempts no longer permitted in Europe.

USSR rolls a 4.

4 + 2 Ops  - 2*2 Stability = 2

Coup Attempt is successful.

All US Influence (1) removed from Iran.

USSR Influence in Iran increased to 1.

USSR Military Ops increased to 4.

*** USSR player updated turn to Turn 1 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays NORAD* for 3 Ops.

Waiting for US to conduct Operations.

US Influence in W. Germany increased from 3 to 4.

US Influence in Jordan increased from 0 to 2.

*** US player updated turn to Turn 1 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Olympic Games Event for 1 Op.

USSR to conduct Operations.

USSR Influence in Iran increased from 1 to 2.

*** USSR player updated turn to Turn 1 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Romanian Abdication* Event.

Already no US Influence in Romania.

USSR now controls Romania.

Waiting for US to play card for operations (right-click on card).

*** US plays Romanian Abdication* for 1 Op.

Waiting for US to conduct Operations.

US Influence in Philippines increased from 1 to 2.

*** US player updated turn to Turn 1 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Comecon* for 2 Ops.

USSR to conduct Operations.

USSR Influence in S. Korea increased from 0 to 2.

*** USSR player updated turn to Turn 1 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Special Relationship for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Iraq increased from 0 to 2.

*** US player updated turn to Turn 1 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Fidel* for 1 Op.

USSR to conduct Operations.

USSR Influence in Iran increased from 2 to 3.

*** USSR player updated turn to Turn 1 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Vietnam Revolts* Event.

USSR Influence in Vietnam increased to 2.

USSR adds +1 Op when all points used in Southeast Asia this Turn.

Waiting for US to play card for operations (right-click on card).

*** US plays Vietnam Revolts* for 2 Ops.

Waiting for US to conduct Operations.

* US attempts Coup in Vietnam with 2 Ops.

US rolls a 3.

3 + 2 Ops  - 2*1 Stability = 3

Coup Attempt is successful.

All USSR Influence (2) removed from Vietnam.

US Influence in Vietnam increased to 1.

US Military Ops increased to 2.

*** US player updated turn to Turn 1 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Indo-Pakistani War for 1 Op.

+1 Op in Southeast Asia (Vietnam Revolts).

USSR to conduct Operations.

* USSR attempts Coup in Vietnam with 2 Ops.

USSR rolls a 2.

2 + 2 Ops  - 2*1 Stability = 2

Coup Attempt is successful.

All US Influence (1) removed from Vietnam.

USSR Influence in Vietnam increased to 1.

USSR Military Ops increased to 5.

*** USSR player updated turn to Turn 1 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Nasser* Event.

USSR Influence in Egypt increased to 2.

Waiting for US to play card for operations (right-click on card).

*** US plays Nasser* for 1 Op.

Waiting for US to conduct Operations.

* US attempts Coup in Vietnam with 1 Op.

US rolls a 4.

4 + 1 Op  - 2*1 Stability = 3

Coup Attempt is successful.

All USSR Influence (1) removed from Vietnam.

US Influence in Vietnam increased to 2.

US Military Ops increased to 3.

*** US player updated turn to Turn 1 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Containment* Event.

US adds +1 to all card Operations Values to a maximum of 4.

- Right-click card to undo.

USSR to play card for operations (right-click on card).

*** USSR plays Containment* for 2 Ops.

+1 Op in Southeast Asia (Vietnam Revolts).

USSR to conduct Operations.

* USSR attempts Coup in Vietnam with 3 Ops.

USSR rolls a 3.

3 + 3 Ops  - 2*1 Stability = 4

Coup Attempt is successful.

All US Influence (2) removed from Vietnam.

USSR Influence in Vietnam increased to 2.

No change in USSR Military Ops.

*** USSR player updated turn to Turn 1 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays US/Japan Mutual Defense Pact* for 4 Ops.

Waiting for US to conduct Operations.

* US attempts Coup in Iran with 4 Ops.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

US rolls a 5.

5 + 4 Ops  - 2*2 Stability = 5

Coup Attempt is successful.

All USSR Influence (3) removed from Iran.

US Influence in Iran increased to 2.

US Military Ops increased to 5.

USSR Military Ops decreased to 0.

US Military Ops decreased to 0.

DEFCON increased to 4.

Coup and Realignment attempts now permitted in Asia.

*** US player updated turn to Turn 2 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for US to play card for event (right-click on card).

*** US plays Independent Reds* Event.

US Influence in Romania increased to 3.

USSR to play card for event (right-click on card).

*** USSR plays Blockade Event* Event.

Waiting for US to finish event.

US discards Socialist Governments.

*** USSR player updated turn to Turn 2 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays NATO* for 4 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Iran with 4 Ops.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

USSR rolls a 5.

5 + 4 Ops  - 2*2 Stability = 5

Coup Attempt is successful.

All US Influence (2) removed from Iran.

USSR Influence in Iran increased to 3.

USSR Military Ops increased to 4.

*** USSR player updated turn to Turn 2 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Duck and Cover for 3 Ops.

Waiting for US to conduct Operations.

* DESHACER: *** US plays Duck and Cover for 3 Ops.

Waiting for US to play a card (right-click on card).

*** US plays Suez Crisis* Event.

US Influence in U.K. reduced to 3.

US Influence in Israel reduced to 0.

Waiting for US to play card for operations (right-click on card).

*** US plays Suez Crisis* for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Malaysia increased from 0 to 1.

US Influence in France increased from 0 to 1.

US Influence in Indonesia increased from 0 to 1.

*** US player updated turn to Turn 2 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays East European Unrest for 3 Ops.

USSR to conduct Operations.

USSR Influence in Thailand increased from 0 to 2.

USSR Influence in Greece increased from 0 to 1.

USSR to play card for event (right-click on card).

*** USSR plays East European Unrest Event.

Waiting for US to finish event.

USSR Influence in Poland decreased from 4 to 3.

USSR Influence in Yugoslavia decreased from 1 to 0.

USSR Influence in E. Germany decreased from 4 to 3.

*** USSR player updated turn to Turn 2 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Duck and Cover for 3 Ops.

Waiting for US to conduct Operations.

US Influence in U.K. increased from 3 to 4.

US Influence in France increased from 1 to 3.

*** US player updated turn to Turn 2 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Defectors for 2 Ops.

US VPs increased by 1.

USSR to conduct Operations.

USSR Influence in Greece increased from 1 to 2.

USSR Influence in Laos/Cambodia increased from 0 to 1.

*** USSR player updated turn to Turn 2 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays UN Intervention for 1 Op.

Waiting for US to conduct Operations.

US Influence in U.K. increased from 4 to 5.

*** US player updated turn to Turn 2 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR scores Asia.

USSR has Domination in Asia for 7 VPs.

USSR controls 2 Battleground  Countries in Asia for 2 VPs.

US has Presence in Asia for 3 VPs.

USSR VPs increased by 6.

*** USSR player updated turn to Turn 2 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Europe.

USSR has Presence in Europe for 3 VPs.

USSR controls 2 Battleground  Countries in Europe for 2 VPs.

US has Domination in Europe for 7 VPs.

US controls 3 Battleground  Countries in Europe for 3 VPs.

US VPs increased by 5.

*** US player updated turn to Turn 2 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays CIA Created* Event.

Waiting for US to finish event.

USSR hand is revealed.

USSR has the following cards: Decolonization and Five-Year Plan.

*** US plays card for 1 Op.

Waiting for US to finish event.

US Influence in Malaysia increased from 1 to 2.

USSR to play card for operations (right-click on card).

*** USSR plays CIA Created* for 1 Op.

USSR to conduct Operations.

* USSR attempts Coup in Panama with 1 Op.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 3.

3 + 1 Op  - 2*2 Stability = 0

Coup Attempt fails.

USSR Military Ops increased to 5.

*** USSR player updated turn to Turn 2 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays The Cambridge Five Event.

US player has no Scoring Cards.

Waiting for US to play card for operations (right-click on card).

*** US plays The Cambridge Five for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Lebanon increased from 0 to 1.

US Influence in Indonesia increased from 1 to 2.

*** US player updated turn to Turn 2 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** USSR plays Five-Year Plan in the Space Race.

USSR rolls a 5.

Space Race attempt not successful.

*** USSR player updated turn to Turn 2 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Truman Doctrine* for 1 Op.

Waiting for US to conduct Operations.

US Influence in France increased from 3 to 4.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 2 VPs.

No change in US Military Ops.

USSR VPs increased by 2.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 3 Headline Phase

* Discards shuffled back into Draw Pile.

Cards dealt.

USSR to choose headline card (right-click on card).

*** US plays headline card.

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

USSR to play card for event (right-click on card).

*** USSR plays De Gaulle Leads France* Event.

US Influence in France reduced to 2.

USSR Influence in France increased to 1.

Effect of NATO is canceled for France.

Waiting for US to play card for event (right-click on card).

*** US scores Middle East.

USSR has Presence in Middle East for 3 VPs.

USSR controls 2 Battleground  Countries in Middle East for 2 VPs.

US has Presence in Middle East for 3 VPs.

USSR VPs increased by 2.

*** US player updated turn to Turn 3 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Nuclear Test Ban for 4 Ops.

USSR to conduct Operations.

USSR Influence in France increased from 1 to 5.

*** USSR player updated turn to Turn 3 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Duck and Cover for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Turkey increased from 0 to 1.

US Influence in Spain/Portugal increased from 0 to 2.

*** US player updated turn to Turn 3 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Marshall Plan* for 4 Ops.

USSR to conduct Operations.

USSR Influence in S. Korea increased from 2 to 3.

USSR Influence in Turkey increased from 0 to 3.

USSR to play card for event (right-click on card).

*** USSR plays Marshall Plan* Event.

Waiting for US to finish event.

US Influence in Austria increased from 0 to 1.

US Influence in W. Germany increased from 4 to 5.

US Influence in Benelux increased from 0 to 1.

US Influence in U.K. increased from 5 to 6.

US Influence in Canada increased from 2 to 3.

US Influence in Finland increased from 0 to 1.

US Influence in Denmark increased from 0 to 1.

*** USSR player updated turn to Turn 3 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Olympic Games Event for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Panama increased from 1 to 2.

US Influence in Canada increased from 3 to 4.

*** US player updated turn to Turn 3 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Caputured Nazi Scientist* for 1 Op.

USSR to conduct Operations.

* USSR attempts Coup in Lebanon with 1 Op.

USSR rolls a 4.

4 + 1 Op  - 2*1 Stability = 3

Coup Attempt is successful.

All US Influence (1) removed from Lebanon.

USSR Influence in Lebanon increased to 2.

USSR Military Ops increased to 1.

*** USSR player updated turn to Turn 3 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Formosan Resolution* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in South Africa increased from 1 to 3.

*** US player updated turn to Turn 3 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays The Cambridge Five for 2 Ops.

USSR to conduct Operations.

USSR Influence in France increased from 5 to 6.

USSR Influence in S. Korea increased from 3 to 4.

*** USSR player updated turn to Turn 3 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Warsaw Pact Formed* Event.

USSR to add 5 Influence in Eastern Europe.

USSR to finish event.

USSR Influence in Yugoslavia increased from 0 to 2.

USSR Influence in Poland increased from 3 to 5.

USSR Influence in E. Germany increased from 3 to 4.

Waiting for US to play card for operations (right-click on card).

*** US plays Warsaw Pact Formed* for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Taiwan increased from 0 to 3.

*** US player updated turn to Turn 3 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays De-Stalinization* Event.

USSR to finish event.

USSR Influence in Venezuela increased from 0 to 2.

USSR Influence in Mexico increased from 0 to 1.

USSR Influence in Vietnam decreased from 2 to 1.

USSR Influence in Finland decreased from 1 to 0.

USSR Influence in Egypt decreased from 2 to 0.

USSR Influence in Chile increased from 0 to 1.

*** USSR player updated turn to Turn 3 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Socialist Governments in the Space Race.

US rolls a 2.

US Space Race advanced to Earth Satellite.

US VPs increased by 2.

*** US player updated turn to Turn 3 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Five-Year Plan in the Space Race.

USSR rolls a 6.

Space Race attempt not successful.

*** USSR player updated turn to Turn 3 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays East European Unrest for 3 Ops.

Waiting for US to conduct Operations.

* US attempts Coup in Venezuela with 3 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

US rolls a 5.

5 + 3 Ops  - 2*2 Stability = 4

Coup Attempt is successful.

All USSR Influence (2) removed from Venezuela.

US Influence in Venezuela increased to 2.

US Military Ops increased to 3.

USSR did not perform enough Military Operatins.

USSR penalized 1 VP.

USSR Military Ops decreased to 0.

US Military Ops decreased to 0.

US VPs increased by 1.

* Mid-War Cards sent to Draw Deck.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 4 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for US to play card for event (right-click on card).

*** US plays Colonial Rear Guards Event.

Waiting for US to finish event.

US Influence in Thailand increased from 0 to 1.

US Influence in Laos/Cambodia increased from 0 to 1.

US Influence in Zaire increased from 0 to 1.

US Influence in Nigeria increased from 0 to 1.

USSR to play card for event (right-click on card).

*** USSR plays Junta Event.

USSR to finish event.

USSR Influence in Venezuela increased from 0 to 2.

USSR to finish event.

* USSR attempts Coup in Venezuela with 2 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 4.

4 + 2 Ops  - 2*2 Stability = 2

Coup Attempt is successful.

US Influence in Venezuela reduced to 0.

*** USSR player updated turn to Turn 4 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Decolonization Event.

USSR to finish event.

USSR Influence in Thailand increased from 2 to 3.

USSR Influence in Zaire increased from 0 to 1.

USSR Influence in Angola increased from 0 to 1.

USSR Influence in Laos/Cambodia increased from 1 to 2.

*** USSR player updated turn to Turn 4 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Cultural Revolution* Event.

USSR VPs increased by 1.

Waiting for US to play card for operations (right-click on card).

*** US plays Cultural Revolution* for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Burma increased from 0 to 1.

US Influence in Zaire increased from 1 to 3.

*** US player updated turn to Turn 4 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Muslim Revolution for 4 Ops.

USSR to conduct Operations.

USSR Influence in Botswana increased from 0 to 2.

USSR Influence in Pakistan increased from 0 to 1.

USSR Influence in Angola increased from 1 to 2.

*** USSR player updated turn to Turn 4 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Korean War* Event.

N. Korea invades S. Korea.

USSR Military Ops increased to 2.

US controls Taiwan. -1 die-roll modifier.

USSR rolls a 5.

North wins Korean War.

USSR VPs increased by 2.

All US Influence (1) removed from S. Korea.

USSR Influence in S. Korea increased to 5.

Waiting for US to play card for operations (right-click on card).

*** US plays Korean War* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Algeria increased from 0 to 2.

*** US player updated turn to Turn 4 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Arab-Israeli War for 2 Ops.

USSR to conduct Operations.

* USSR attempts Realignment Roll in South Africa.

US does not control any of Angola or Botswana.

US has more influence in South Africa.

Modifier to US roll: +1

USSR controls Angola and Botswana.

Modifier to USSR roll: +2

US rolls a 3.

USSR rolls a 1.

USSR already has 0 influence in South Africa.

* USSR attempts Realignment Roll in South Africa.

US does not control any of Angola or Botswana.

US has more influence in South Africa.

Modifier to US roll: +1

USSR controls Angola and Botswana.

Modifier to USSR roll: +2

US rolls a 2.

USSR rolls a 1.

Draw: No Influence is removed.

*** USSR player updated turn to Turn 4 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Brush War Event.

Insurgent force invades Angola.

US Military Ops increased to 3.

USSR controls Botswana. -1 die-roll modifier.

US rolls a 3.

Insurgents defeated in Angola.

Waiting for US to advance Turn Tracker (in the toolbar).

*** US player updated turn to Turn 4 Round 4 (USSR)

USSR to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** USSR plays Shuttle Diplomacy for 3 Ops.

USSR to conduct Operations.

USSR Influence in Pakistan increased from 1 to 2.

USSR Influence in Brazil increased from 0 to 2.

USSR to play card for event (right-click on card).

*** USSR plays Shuttle Diplomacy Event.

Next scoring: -1 Battleground country from USSR in Middle East or Asia.

!!! Note: Region status reminders for Asia and Middle East will not reflect this. !!!

*** USSR player updated turn to Turn 4 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores South America.

USSR has Presence in South America for 2 VPs.

USSR controls 2 Battleground  Countries in South America for 2 VPs.

US has no Presence in South America.

USSR VPs increased by 4.

*** US player updated turn to Turn 4 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** USSR plays Grain Sales To Soviets in the Space Race.

USSR rolls a 6.

Space Race attempt not successful.

*** USSR player updated turn to Turn 4 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays "We Will Bury You"* in the Space Race.

US rolls a 6.

Space Race attempt not successful.

*** US player updated turn to Turn 4 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays NORAD* Event.

US player may add 1 Influence to any country already containing US Influence if DEFCON reduced to 2 and Canada is US controlled.

USSR to play card for operations (right-click on card).

*** USSR plays NORAD* for 3 Ops.

USSR to conduct Operations.

USSR Influence in France increased from 6 to 7.

USSR Influence in Thailand increased from 3 to 4.

USSR Influence in Mexico increased from 1 to 2.

*** USSR player updated turn to Turn 4 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Fidel* Event.

Already no US Influence in Cuba.

USSR now controls Cuba.

Waiting for US to play card for operations (right-click on card).

*** US plays Fidel* for 2 Ops.

Waiting for US to conduct Operations.

* US attempts Realignment Roll in Mexico.

US controls U.S.A..

Modifier to US roll: +1

USSR does not control any of Guatemala or U.S.A..

USSR has more influence in Mexico.

Modifier to USSR roll: +1

US rolls a 4.

USSR rolls a 5.

US already has 0 influence in Mexico.

* US attempts Realignment Roll in Mexico.

US controls U.S.A..

Modifier to US roll: +1

USSR does not control any of Guatemala or U.S.A..

USSR has more influence in Mexico.

Modifier to USSR roll: +1

US rolls a 4.

USSR rolls a 4.

Draw: No Influence is removed.

*** US player updated turn to Turn 4 Round 7 (USSR)

USSR to play a card (right-click on card).

*** USSR plays The China Card for 4 Ops.

+1 if all Ops played in Asia.

USSR to finish event.

USSR Influence in Pakistan increased from 2 to 3.

USSR Influence in India increased from 0 to 2.

USSR Influence in Thailand increased from 4 to 5.

USSR Influence in N. Korea increased from 3 to 4.

*** USSR player updated turn to Turn 4 Round 7 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Brezhnev Doctrine* Event.

USSR adds +1 to all card Operations Values to a maximum of 4.

Waiting for US to play card for operations (right-click on card).

*** US plays Brezhnev Doctrine* for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Burma increased from 1 to 2.

US Influence in Tunisia increased from 0 to 2.

USSR Military Ops decreased to 0.

US Military Ops decreased to 0.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 5 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** US plays headline card.

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

USSR to play card for event (right-click on card).

*** USSR plays Red Scare/Purge Event.

All cards played by US this turn are -1 Ops. (min 1 Op)

Waiting for US to play card for event (right-click on card).

*** US plays Missile Envy Event.

Waiting for US to finish event.

Waiting for US to finish event.

*** US plays US/Japan Mutual Defense Pact* Event.

US now controls Japan.

USSR may not longer attempt Coups or Realignments in Japan.

Waiting for US to advance Turn Tracker (in the toolbar).

*** US player updated turn to Turn 5 Round 1 (USSR)

*** USSR plays Missile Envy for 2 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Zaire with 2 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 4.

4 + 2 Ops  - 2*1 Stability = 4

Coup Attempt is successful.

All US Influence (3) removed from Zaire.

USSR Influence in Zaire increased to 2.

USSR Military Ops increased to 2.

US player to place Influence from NORAD Event.

Waiting for US to finish event.

Waiting for US to finish event.

US Influence in Laos/Cambodia increased from 1 to 2.

*** US player updated turn to Turn 5 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays The China Card for 3 Ops.

+1 if all Ops played in Asia.

Waiting for US to finish event.

US Influence in Vietnam increased from 0 to 2.

US Influence in Laos/Cambodia increased from 2 to 3.

*** US player updated turn to Turn 5 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Comecon* for 3 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Tunisia with 3 Ops.

USSR rolls a 2.

2 + 3 Ops  - 2*2 Stability = 1

Coup Attempt is successful.

US Influence in Tunisia reduced to 1.

USSR Military Ops increased to 5.

*** USSR player updated turn to Turn 5 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays "Ask Not What Your Country Can Do For You..."* Event.

US player discards Kitchen Debates*, Our Man in Tehran*, Camp David Accords*, Latin American Death Squads, Summit, Truman Doctrine*, and Panama Canal Returned*.

Waiting for US to advance Turn Tracker (in the toolbar).

*** US player updated turn to Turn 5 Round 3 (USSR)

USSR to play a card (right-click on card).

*** USSR plays Cuban Missile Crisis* for 3 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Tunisia with 3 Ops.

USSR rolls a 2.

2 + 3 Ops  - 2*2 Stability = 1

Coup Attempt is successful.

US Influence in Tunisia reduced to 0.

No change in USSR Military Ops.

*** USSR player updated turn to Turn 5 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Asia.

Shuttle Diplomacy: -1 Soviet Battleground.

USSR has Presence in Asia for 3 VPs.

USSR controls 3 Battleground  Countries in Asia for 3 VPs.

US has Presence in Asia for 3 VPs.

US controls 1 Battleground  Country in Asia for 1 VP.

USSR VPs increased by 2.

*** US player updated turn to Turn 5 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR scores Africa.

USSR has Presence in Africa for 1 VP.

USSR controls 2 Battleground  Countries in Africa for 2 VPs.

US has Presence in Africa for 1 VP.

US controls 3 Battleground  Countries in Africa for 3 VPs.

US VPs increased by 1.

*** USSR player updated turn to Turn 5 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays The Voice of America Event.

Waiting for US to finish event.

USSR Influence in Mexico decreased from 2 to 0.

USSR Influence in Vietnam decreased from 1 to 0.

USSR Influence in Laos/Cambodia decreased from 2 to 1.

*** US player updated turn to Turn 5 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Puppet Governments* in the Space Race.

USSR rolls a 4.

Space Race attempt not successful.

*** USSR player updated turn to Turn 5 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Arms Race for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Mexico increased from 0 to 2.

*** US player updated turn to Turn 5 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays OAS Founded* Event.

Waiting for US to finish event.

US Influence in Argentina increased from 0 to 2.

USSR to play card for operations (right-click on card).

*** USSR plays OAS Founded* for 1 Op.

USSR to conduct Operations.

USSR Influence in Yugoslavia increased from 2 to 3.

*** USSR player updated turn to Turn 5 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Alliance for Progress* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Denmark increased from 1 to 3.

*** US player updated turn to Turn 5 Round 7 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays UN Intervention Event.

*** USSR plays Ussuri River Skirmish* for 3 Ops.

USSR to finish event.

USSR to finish event.

USSR Influence in Israel increased from 0 to 3.

*** USSR player updated turn to Turn 5 Round 7 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays South African Unrest Event.

USSR places 1 Influence in South Africa and 2 Influence in any countries adjacent to South Africa.

USSR Influence in South Africa increased to 1.

USSR to finish event.

USSR Influence in Botswana increased from 2 to 3.

USSR Influence in Angola increased from 2 to 3.

USSR Influence in South Africa increased from 0 to 1.

Waiting for US to play card for operations (right-click on card).

*** US plays South African Unrest for 1 Op.

Waiting for US to conduct Operations.

US Influence in Israel increased from 0 to 1.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 2 VPs.

No change in US Military Ops.

USSR VPs increased by 2.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 6 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** US plays headline card.

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Defectors is not playable.

ABM Treaty is not playable.

USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 1 (USSR)

USSR to play a card (right-click on card).

*** USSR plays Flower Power* for 4 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Panama with 4 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 3.

3 + 4 Ops  - 2*2 Stability = 3

Coup Attempt is successful.

All US Influence (2) removed from Panama.

USSR Influence in Panama increased to 1.

USSR Military Ops increased to 4.

US player to place Influence from NORAD Event.

Waiting for US to finish event.

Waiting for US to finish event.

US Influence in France increased from 2 to 3.

*** US player updated turn to Turn 6 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Central America.

USSR has Presence in Central America for 1 VP.

USSR controls 1 Battleground  Country in Central America for 1 VP.

USSR controls 1 country adjacent to U.S.A. for 1 VP.

US has Presence in Central America for 1 VP.

US controls 1 Battleground  Country in Central America for 1 VP.

USSR VPs increased by 1.

*** US player updated turn to Turn 6 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Allende* Event.

USSR Influence in Chile increased to 3.

*** USSR player updated turn to Turn 6 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays OPEC Event.

USSR controls Venezuela and Iran.

USSR VPs increased by 2.

Waiting for US to play card for operations (right-click on card).

*** US plays OPEC for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Egypt increased from 0 to 1.

US Influence in Argentina increased from 2 to 3.

US Influence in South Africa increased from 3 to 4.

*** US player updated turn to Turn 6 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Bear Trap* Event.

USSR must discard a 2+ Op card and roll 1-4 in the next Round to cancel.

USSR to play card for operations (right-click on card).

*** USSR plays Bear Trap* for 3 Ops.

USSR to conduct Operations.

USSR Influence in Israel increased from 3 to 5.

USSR Influence in India increased from 2 to 3.

*** USSR player updated turn to Turn 6 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Salt Negotiations* Event.

DEFCON increased to 4.

Coup and Realignment attempts now permitted in Middle East.

Coup and Realignment attempts now permitted in Asia.

All coups attempts this turn have -1 die-roll modifier.

US reclaims Red Scare/Purge from the discard pile.

Waiting for US to advance Turn Tracker (in the toolbar).

*** US player updated turn to Turn 6 Round 4 (USSR)

USSR discards John Paul II Elected Pope*.

USSR rolls a 1.

Bear Trap* Event is cancelled.

USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 4 (US)

Waiting for US to play a card (right-click on card).

*** US plays "Lone Gunman"* for 1 Op.

Waiting for US to conduct Operations.

* US attempts Coup in Zaire with 1 Op.

Salt Negotiations*: -1 die-roll modifier to all coups.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

US rolls a 3.

3 + 1 Op - 1 - 2*1 Stability = 1

Coup Attempt is successful.

USSR Influence in Zaire reduced to 1.

US Military Ops increased to 1.

Waiting for US to play card for event (right-click on card).

*** US plays "Lone Gunman"* Event.

US hand is revealed.

US has the following cards: Sadat Expels Soviets*, Portuguese Empire Crumbles*, Quagmire*, Red Scare/Purge, and How I Learned to Stop Worrying*.

*** USSR plays card for 1 Op.

USSR to finish event.

* USSR attempts Coup in Nigeria with 1 Op.

Salt Negotiations*: -1 die-roll modifier to all coups.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 2.

2 + 1 Op - 1 - 2*1 Stability = 0

Coup Attempt fails.

USSR Military Ops increased to 5.

Waiting for US to advance Turn Tracker (in the toolbar).

US player to place Influence from NORAD Event.

Waiting for US to finish event.

Waiting for US to finish event.

US Influence in France increased from 3 to 4.

*** US player updated turn to Turn 6 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR scores null.

US controls Burma for 1 VPs.

US controls Laos/Cambodia for 1 VPs.

US controls Vietnam for 1 VPs.

US controls Malaysia for 1 VPs.

US controls Indonesia for 1 VPs.

US controls Philippines for 1 VPs.

USSR controls Thailand for 2 VPs.

US VPs increased by 4.

*** USSR player updated turn to Turn 6 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays How I Learned to Stop Worrying* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Libya increased from 0 to 2.

*** US player updated turn to Turn 6 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays "One Small Step..." Event.

USSR Space Race advanced to Earth Satellite.

USSR Space Race advanced to Animal in Space.

USSR man now play 2 Space Race Cards per turn

*** USSR player updated turn to Turn 6 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Portuguese Empire Crumbles* in the Space Race.

US rolls a 2.

US Space Race advanced to Animal in Space.

USSR may no longer play 2 Space Race Cards per turn.

*** US player updated turn to Turn 6 Round 7 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** USSR plays Nuclear Subs* in the Space Race.

USSR rolls a 5.

Space Race attempt not successful.

*** USSR player updated turn to Turn 6 Round 7 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Sadat Expels Soviets* for 1 Op.

Waiting for US to conduct Operations.

US Influence in Egypt increased from 1 to 2.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 1 VP.

US Military Ops decreased to 0.

USSR VPs increased by 1.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 7 Headline Phase

* Discards shuffled back into Draw Pile.

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for US to play card for event (right-click on card).

*** US plays Red Scare/Purge Event.

All cards played by USSR this turn are -1 Ops. (min 1 Op)

USSR to play card for event (right-click on card).

*** USSR plays Socialist Governments Event.

USSR to finish event.

US Influence in Spain/Portugal decreased from 2 to 0.

US Influence in Canada decreased from 4 to 3.

*** USSR player updated turn to Turn 7 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

 - Sending game info to John Clemente...

*** USSR plays Alliance for Progress* for 2 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Nigeria with 2 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 4.

4 + 2 Ops  - 2*1 Stability = 4

Coup Attempt is successful.

All US Influence (1) removed from Nigeria.

USSR Influence in Nigeria increased to 3.

USSR Military Ops increased to 2.

USSR to play card for event (right-click on card).

*** USSR plays Alliance for Progress* Event.

US controls 2 Battleground countries in Central and South America.

US VPs increased by 2.

*** USSR player updated turn to Turn 7 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Che Event.

US has no Influence in non-Battleground countries in South America, Central America, or Africa.

Waiting for US to play card for operations (right-click on card).

*** US plays Che for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Saharan States increased from 0 to 1.

US Influence in Canada increased from 3 to 4.

US Influence in Sudan increased from 0 to 1.

*** US player updated turn to Turn 7 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays U2 Incident* for 2 Ops.

USSR to conduct Operations.

USSR Influence in Spain/Portugal increased from 0 to 2.

*** USSR player updated turn to Turn 7 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Flower Power* Event.

USSR gains 2 VP for every war card played by the US.

Waiting for US to play card for operations (right-click on card).

*** US plays Flower Power* for 4 Ops.

Waiting for US to conduct Operations.

US Influence in Austria increased from 1 to 4.

US Influence in Benelux increased from 1 to 2.

*** US player updated turn to Turn 7 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Willy Brandt* Event.

USSR VPs increased by 1.

NATO canceled for W. Germany.

*** USSR player updated turn to Turn 7 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays OPEC Event.

USSR controls Venezuela and Iran.

USSR VPs increased by 2.

Waiting for US to play card for operations (right-click on card).

*** US plays OPEC for 3 Ops.

Waiting for US to conduct Operations.

US Influence in Benelux increased from 2 to 3.

US Influence in Uruguay increased from 0 to 2.

*** US player updated turn to Turn 7 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays UN Intervention Event.

*** USSR plays NATO* for 3 Ops.

USSR to finish event.

USSR to finish event.

* USSR attempts Coup in Uruguay with 3 Ops.

USSR rolls a 4.

4 + 3 Ops  - 2*2 Stability = 3

Coup Attempt is successful.

All US Influence (2) removed from Uruguay.

USSR Influence in Uruguay increased to 1.

USSR Military Ops increased to 5.

*** USSR player updated turn to Turn 7 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Europe.

USSR has Presence in Europe for 3 VPs.

USSR controls 3 Battleground  Countries in Europe for 3 VPs.

US has Presence in Europe for 3 VPs.

US controls 2 Battleground  Countries in Europe for 2 VPs.

USSR VPs increased by 1.

*** US player updated turn to Turn 7 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays South African Unrest Event.

USSR places 2 Influence in South Africa.

USSR Influence in South Africa increased to 3.

USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 7 Round 5 (US)

Waiting for US to play a card (right-click on card).

*** US plays The Cambridge Five Event.

US player has no Scoring Cards.

Waiting for US to play card for operations (right-click on card).

*** US plays The Cambridge Five for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Iraq increased from 2 to 4.

*** US player updated turn to Turn 7 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays The China Card for 3 Ops.

+1 if all Ops played in Asia.

USSR to finish event.

USSR Influence in Saudi Arabia increased from 0 to 3.

*** USSR player updated turn to Turn 7 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Liberation Theology in the Space Race.

US rolls a 3.

US Space Race advanced to Man in Space.

US VPs increased by 2.

*** US player updated turn to Turn 7 Round 7 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Indo-Pakistani War Event.

India invades Pakistan.

No change in USSR Military Ops.

US does not control any of Iran, Afghanistan, or India. 0 die-roll modifier.

USSR rolls a 6.

India wins Indo-Pakistani War

USSR VPs increased by 2.

Already no US Influence in Pakistan.

USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 7 Round 7 (US)

Waiting for US to play a card (right-click on card).

 - Sending game info to LaHire...

*** US plays Special Relationship Event.

Waiting for US to finish event.

US Influence in France increased from 4 to 5.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 2 VPs.

No change in US Military Ops.

USSR VPs increased by 2.

* Late-War Cards sent to Draw Deck.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 8 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for US to play card for event (right-click on card).

*** US plays Cuban Missile Crisis* Event.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR to play card for event (right-click on card).

*** USSR plays Pershing II Deployed* Event.

USSR VPs increased by 1.

USSR to finish event.

US Influence in W. Germany decreased from 5 to 4.

US Influence in Austria decreased from 4 to 3.

US Influence in France decreased from 5 to 4.

*** USSR player updated turn to Turn 8 Round 1 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Olympic Games Event for 2 Ops.

USSR to conduct Operations.

USSR Influence in Uruguay increased from 1 to 2.

USSR Influence in Panama increased from 1 to 2.

*** USSR player updated turn to Turn 8 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Glasnost* Event.

USSR VPs increased by 2.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

The Reformer is not in effect.

Waiting for US to play card for operations (right-click on card).

*** US plays Glasnost* for 4 Ops.

Waiting for US to conduct Operations.

* US attempts Coup in Panama with 4 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

US rolls a 3.

3 + 4 Ops  - 2*2 Stability = 3

Coup Attempt is successful.

All USSR Influence (2) removed from Panama.

US Influence in Panama increased to 1.

US Military Ops increased to 4.

US player to place Influence from NORAD Event.

Waiting for US to finish event.

Waiting for US to finish event.

US Influence in Panama increased from 1 to 2.

*** US player updated turn to Turn 8 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Missile Envy for 2 Ops.

USSR to conduct Operations.

* USSR attempts Realignment Roll in Argentina.

US does not control any of Paraguay, Uruguay, or Chile.

US has more influence in Argentina.

Modifier to US roll: +1

USSR controls Uruguay and Chile.

Modifier to USSR roll: +2

US rolls a 5.

USSR rolls a 1.

USSR already has 0 influence in Argentina.

* USSR attempts Realignment Roll in Argentina.

US does not control any of Paraguay, Uruguay, or Chile.

US has more influence in Argentina.

Modifier to US roll: +1

USSR controls Uruguay and Chile.

Modifier to USSR roll: +2

US rolls a 2.

USSR rolls a 5.

US Influence in Argentina reduced to 0.

*** USSR player updated turn to Turn 8 Round 2 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Latin American Debt Crisis Event.

US discards Quagmire*.

Waiting for US to play card for operations (right-click on card).

*** US plays Latin American Debt Crisis for 2 Ops.

Waiting for US to conduct Operations.

* US attempts Realignment Roll in Cuba.

US controls U.S.A..

Modifier to US roll: +1

USSR does not control any of Haiti, Nicaragua, or U.S.A..

USSR has more influence in Cuba.

Modifier to USSR roll: +1

US rolls a 5.

USSR rolls a 4.

USSR Influence in Cuba reduced to 2.

* US attempts Realignment Roll in Cuba.

US controls U.S.A..

Modifier to US roll: +1

USSR does not control any of Haiti, Nicaragua, or U.S.A..

USSR has more influence in Cuba.

Modifier to USSR roll: +1

US rolls a 4.

USSR rolls a 4.

Draw: No Influence is removed.

*** US player updated turn to Turn 8 Round 3 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Nixon Plays the China Card* Event.

US VPs increased by 2.

USSR to play card for operations (right-click on card).

*** USSR plays Nixon Plays the China Card* for 2 Ops.

USSR to conduct Operations.

USSR Influence in Cuba increased from 2 to 3.

USSR Influence in Argentina increased from 0 to 1.

*** USSR player updated turn to Turn 8 Round 3 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Yuri and Semantha* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Cuba increased from 0 to 1.

Waiting for US to play card for event (right-click on card).

*** US plays Yuri and Semantha* Event.

USSR receives 1 VP for each US Coup attempt for the remainder of this Turn.

*** US player updated turn to Turn 8 Round 4 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** USSR plays Ussuri River Skirmish* in the Space Race.

USSR rolls a 3.

USSR Space Race advanced to Man in Space.

*** USSR player updated turn to Turn 8 Round 4 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays The China Card for 4 Ops.

+1 if all Ops played in Asia.

Waiting for US to finish event.

US Influence in Nicaragua increased from 0 to 1.

US Influence in Cuba increased from 1 to 3.

US Influence in Haiti increased from 0 to 1.

*** US player updated turn to Turn 8 Round 5 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Junta Event.

USSR to finish event.

USSR Influence in Cuba increased from 3 to 5.

USSR to finish event.

* UNDO: *** USSR plays Junta Event.

USSR to play a card (right-click on card).

*** USSR plays Junta Event.

USSR to finish event.

Cuban Missile Crisis* Event is cancelled.

USSR Influence in Cuba reduced to 3.

No changes in Influence.

USSR to finish event.

* USSR attempts Coup in Nicaragua with 2 Ops.

USSR rolls a 2.

2 + 2 Ops  - 2*1 Stability = 2

Coup Attempt is successful.

All US Influence (1) removed from Nicaragua.

USSR Influence in Nicaragua increased to 1.

*** USSR player updated turn to Turn 8 Round 5 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Central America.

USSR has Presence in Central America for 1 VP.

US has Domination in Central America for 3 VPs.

US controls 2 Battleground  Countries in Central America for 2 VPs.

US VPs increased by 4.

*** US player updated turn to Turn 8 Round 6 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays Chernobyl* for 3 Ops.

USSR to conduct Operations.

USSR Influence in Cuba increased from 3 to 5.

USSR Influence in Argentina increased from 1 to 2.

USSR to play card for event (right-click on card).

*** USSR plays Chernobyl* Event.

Waiting for US to finish event.

USSR may not add Influence to Central America by play of Ops.

*** USSR player updated turn to Turn 8 Round 6 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Iran Contra Scandal* Event.

All US Realignment rolls are -1 for the rest of the Turn.

Waiting for US to play card for operations (right-click on card).

*** US plays Iran Contra Scandal* for 2 Ops.

Waiting for US to conduct Operations.

US Influence in Austria increased from 3 to 4.

US Influence in W. Germany increased from 4 to 5.

*** US player updated turn to Turn 8 Round 7 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR plays AWACS Sale to Saudis* Event.

US Influence in Saudi Arabia increased to 2.

Muslim Revolution is no longer playable.

USSR to play card for operations (right-click on card).

*** USSR plays AWACS Sale to Saudis* for 3 Ops.

USSR to conduct Operations.

USSR Influence in E. Germany increased from 4 to 5.

USSR Influence in Austria increased from 0 to 1.

*** USSR player updated turn to Turn 8 Round 7 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US scores Asia.

USSR has Presence in Asia for 3 VPs.

USSR controls 5 Battleground  Countries in Asia for 5 VPs.

US has Presence in Asia for 3 VPs.

US controls 1 Battleground  Country in Asia for 1 VP.

USSR VPs increased by 4.

USSR did not perform enough Military Operatins.

USSR penalized 2 VPs.

No change in USSR Military Ops.

US Military Ops decreased to 0.

US VPs increased by 2.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 9 Headline Phase

Cards dealt.

USSR to choose headline card (right-click on card).

*** US plays headline card.

USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Defectors is not playable.

How I Learned to Stop Worrying* is not playable.

USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 9 Round 1 (USSR)

USSR to play a card (right-click on card).

*** USSR plays Iranian Hostage Crisis* for 3 Ops.

USSR to conduct Operations.

* USSR attempts Coup in Algeria with 3 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 6.

6 + 3 Ops  - 2*2 Stability = 5

Coup Attempt is successful.

All US Influence (2) removed from Algeria.

USSR Influence in Algeria increased to 3.

USSR Military Ops increased to 3.

US player to place Influence from NORAD Event.

Waiting for US to finish event.

Waiting for US to finish event.

US Influence in Saudi Arabia increased from 2 to 3.

*** US player updated turn to Turn 9 Round 1 (US)

Waiting for US to play a card (right-click on card).

Waiting for US to play a card (right-click on card).

*** US plays Muslim Revolution for 4 Ops.

Waiting for US to conduct Operations.

US Influence in Austria increased from 4 to 5.

US Influence in Saudi Arabia increased from 3 to 6.

*** US player updated turn to Turn 9 Round 2 (USSR)

USSR to play a card (right-click on card).

USSR to play a card (right-click on card).

*** USSR scores Africa.

USSR has Domination in Africa for 4 VPs.

USSR controls 4 Battleground  Countries in Africa for 4 VPs.

US has Presence in Africa for 1 VP.

USSR VPs increased by 7.

!!! USSR wins !!!

*** Game Over ***

<Mr.Gaga> - gg

<Fulci> - gg