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황투

황혼의투쟁온라인_Bart와 미국으로 6턴 데프콘승리

이 게임이 재미있는 이유는 

한번의 실수로 게임을 완전히 망치기 때문이고

또 한두번의 주사위 빨로 역전이 가능한 것이 두번째 이유인듯


데프콘 자살카드를 꼭 명심해야한다.

 - Twilight Struggle 3.1 version 3.1.2


  Welcome to the VASSAL server

  


 For help, see the VASSAL Forum at http://www.vassalengine.org/forum


시작 핸드가 근사하다.

헤드라인으로는 나찌 과학자를 냈다. 

마샬은 이태리가 쿱당했을 때 써도 되고 암튼 그렇다.


 - Waiting for Game Info...

 - Synchronization complete

You are playing US.

Waiting for USSR to place starting influence.

USSR Influence in Finland increased from 1 to 2.

USSR Influence in Poland increased from 0 to 3.

USSR Influence in E. Germany increased from 3 to 5.

- Player->Preferences->Twilight Struggle to turn off audio alerts.

US to place starting influence.

US Influence in W. Germany increased from 0 to 3.

US Influence in Greece increased from 0 to 1.

US Influence in Turkey increased from 0 to 1.

US Influence in Italy increased from 0 to 2.

US to place extra influence.

US Influence in Iran increased from 1 to 2.

US Influence in Italy increased from 2 to 3.

US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for USSR to choose headline card (right-click on card).

*** USSR plays headline card.

US to play card for event (right-click on card).

*** US plays Caputured Nazi Scientist* Event.

US Space Race advanced to Earth Satellite.

US VPs increased by 2.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Nasser* Event.

USSR Influence in Egypt increased to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 1 (USSR)

Waiting for USSR to play a card (right-click on card).

*** USSR plays Nuclear Test Ban for 4 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Iraq increased from 1 to 4.

USSR Influence in Syria increased from 1 to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 1 (US)

US to play a card (right-click on card).

*** US plays Marshall Plan* for 4 Ops.

US to conduct Operations.

* UNDO: *** US plays Marshall Plan* for 4 Ops.

US to play a card (right-click on card).

*** US plays US/Japan Mutual Defense Pact* for 4 Ops.

US to conduct Operations.

US Influence in Jordan increased from 0 to 1.

US Influence in Iran increased from 2 to 3.

US Influence in Afghanistan increased from 0 to 2.

*** US player updated turn to Turn 1 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays The China Card for 4 Ops.

+1 if all Ops played in Asia.

Waiting for USSR to finish event.

* USSR attempts Coup in Iran with 4 Ops.

DEFCON decreased to 4.

Coup and Realignment attempts no longer permitted in Europe.

USSR rolls a 3.

3 + 4 Ops  - 2*2 Stability = 3

Coup Attempt is successful.

US Influence in Iran reduced to 0.

USSR Military Ops increased to 4.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 2 (US)

US to play a card (right-click on card).

*** US plays Independent Reds* for 2 Ops.

US to conduct Operations.

* US attempts Coup in Egypt with 2 Ops.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

US rolls a 4.

4 + 2 Ops  - 2*2 Stability = 2

Coup Attempt is successful.

USSR Influence in Egypt reduced to 0.

US Military Ops increased to 2.

*** US player updated turn to Turn 1 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR scores Middle East.

USSR has Domination in Middle East for 5 VPs.

USSR controls 1 Battleground  Country in Middle East for 1 VP.

US has no Presence in Middle East.

USSR VPs increased by 6.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 3 (US)

US to play a card (right-click on card).

*** US plays East European Unrest for 3 Ops.

US to conduct Operations.

US Influence in Pakistan increased from 0 to 1.

US Influence in W. Germany increased from 3 to 4.

US Influence in Malaysia increased from 0 to 1.

*** US player updated turn to Turn 1 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Indo-Pakistani War for 2 Ops.

Waiting for USSR to conduct Operations.

Waiting for USSR to conduct Operations.

USSR Influence in W. Germany increased from 0 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 4 (US)

US to play a card (right-click on card).

*** US plays Marshall Plan* Event.

- Right-click card to undo.

US to finish event.

US Influence in Austria increased from 0 to 1.

US Influence in Spain/Portugal increased from 0 to 1.

US Influence in Greece increased from 1 to 2.

US Influence in Turkey increased from 1 to 2.

US Influence in Italy increased from 3 to 4.

US Influence in Canada increased from 2 to 3.

US Influence in France increased from 0 to 1.

*** US player updated turn to Turn 1 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Suez Crisis* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Finland increased from 2 to 4.

USSR Influence in W. Germany increased from 1 to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 5 (US)

US to play a card (right-click on card).

*** US plays CIA Created* for 1 Op.

US to conduct Operations.

* US attempts Coup in Iraq with 1 Op.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

US rolls a 4.

4 + 1 Op  - 2*3 Stability = -1

Coup Attempt fails.

US Military Ops increased to 3.

*** US player updated turn to Turn 1 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR scores Europe.

USSR has Presence in Europe for 3 VPs.

USSR controls 2 Battleground  Countries in Europe for 2 VPs.

US has Presence in Europe for 3 VPs.

US controls 1 Battleground  Country in Europe for 1 VP.

USSR VPs increased by 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 1 Round 6 (US)

US to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** US plays Socialist Governments in the Space Race.

US rolls a 5.

Space Race attempt not successful.

USSR Military Ops decreased to 0.

US Military Ops decreased to 0.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 2 Headline Phase

Waiting for USSR to deal cards.

Waiting for USSR to deal cards.

Cards dealt.

US to choose headline card (right-click on card).

*** USSR plays headline card.

US to choose headline card (right-click on card).

*** US plays headline card.

US to play card for event (right-click on card).

US to play card for event (right-click on card).

*** US plays Olympic Games Event Event.

Waiting for USSR to finish event.

USSR participates.

US receives +2 die-roll bonus.

US rolls a 5.

USSR rolls a 1.

US VPs increased by 2.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Decolonization Event.

Waiting for USSR to finish event.

USSR Influence in Thailand increased from 0 to 1.

USSR Influence in Malaysia increased from 0 to 1.

USSR Influence in Laos/Cambodia increased from 0 to 1.

USSR Influence in Indonesia increased from 0 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 1 (USSR)

Waiting for USSR to play a card (right-click on card).

*** USSR plays NORAD* for 3 Ops.

Waiting for USSR to conduct Operations.

Waiting for USSR to conduct Operations.

USSR Influence in France increased from 0 to 3.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays NORAD* Event.

US player may add 1 Influence to any country already containing US Influence if DEFCON reduced to 2 and Canada is US controlled.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 1 (US)

US to play a card (right-click on card).

*** US plays Formosan Resolution* for 2 Ops.

US to conduct Operations.

US Influence in Canada increased from 3 to 4.

US Influence in Thailand increased from 0 to 1.

*** US player updated turn to Turn 2 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Defectors for 2 Ops.

US VPs increased by 1.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 1 to 3.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 2 (US)

US to play a card (right-click on card).

*** US plays Duck and Cover for 3 Ops.

US to conduct Operations.

US Influence in Pakistan increased from 1 to 2.

US Influence in Philippines increased from 1 to 2.

US Influence in India increased from 0 to 1.

*** US player updated turn to Turn 2 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays De Gaulle Leads France* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 3 to 4.

USSR Influence in Burma increased from 0 to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 3 (US)

US to play a card (right-click on card).

*** US plays Korean War* Event.

N. Korea invades S. Korea.

USSR Military Ops increased to 2.

US does not control any of Taiwan, N. Korea, or Japan. 0 die-roll modifier.

USSR rolls a 5.

North wins Korean War.

USSR VPs increased by 2.

All US Influence (1) removed from S. Korea.

USSR Influence in S. Korea increased to 1.

US to play card for operations (right-click on card).

*** US plays Korean War* for 2 Ops.

US to conduct Operations.

US Influence in S. Korea increased from 0 to 2.

*** US player updated turn to Turn 2 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays The Cambridge Five for 2 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in S. Korea increased from 1 to 3.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 4 (US)

US to play a card (right-click on card).

*** US plays Special Relationship for 2 Ops.

US to conduct Operations.

US Influence in France increased from 1 to 3.

*** US player updated turn to Turn 2 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Blockade Event* Event.

US discards De-Stalinization*.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 5 (US)

US to play a card (right-click on card).

*** US plays The China Card for 4 Ops.

+1 if all Ops played in Asia.

US to finish event.

US Influence in Vietnam increased from 0 to 1.

US Influence in S. Korea increased from 2 to 4.

US Influence in India increased from 1 to 3.

*** US player updated turn to Turn 2 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Five-Year Plan in the Space Race.

USSR rolls a 2.

USSR Space Race advanced to Earth Satellite.

USSR VPs increased by 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 2 Round 6 (US)

US to play a card (right-click on card).

*** US plays Truman Doctrine* Event.

All USSR Influence (3) removed from France.

US to advance Turn Tracker (in the toolbar).

USSR did not perform enough Military Operatins.

USSR penalized 1 VP.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 3 VPs.

No change in US Military Ops.

USSR VPs increased by 2.

DEFCON increased to 4.

Coup and Realignment attempts now permitted in Asia.

*** US player updated turn to Turn 3 Headline Phase

Waiting for USSR to deal cards.

* Discards shuffled back into Draw Pile.

Cards dealt.

US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Red Scare/Purge Event.

All cards played by US this turn are -1 Ops. (min 1 Op)

US to play card for event (right-click on card).

*** US scores Asia.

USSR has Presence in Asia for 3 VPs.

USSR controls 2 Battleground  Countries in Asia for 2 VPs.

US has Presence in Asia for 3 VPs.

US controls 2 Battleground  Countries in Asia for 2 VPs.

US controls 1 country adjacent to U.S.S.R. for 1 VP.

US VPs increased by 1.

*** US player updated turn to Turn 3 Round 1 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Fidel* Event.

Already no US Influence in Cuba.

USSR now controls Cuba.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 3 Round 1 (US)

US to play a card (right-click on card).

*** US plays The Cambridge Five Event.

US player has no Scoring Cards.

US to play card for operations (right-click on card).

*** US plays The Cambridge Five for 1 Op.

US to conduct Operations.

* US attempts Coup in Laos/Cambodia with 1 Op.

US rolls a 3.

3 + 1 Op  - 2*1 Stability = 2

Coup Attempt is successful.

All USSR Influence (1) removed from Laos/Cambodia.

US Influence in Laos/Cambodia increased to 1.

US Military Ops increased to 1.

*** US player updated turn to Turn 3 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Arab-Israeli War for 2 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in W. Germany increased from 2 to 4.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 3 Round 2 (US)

US to play a card (right-click on card).

<Bart> - Hello?

*** US plays Warsaw Pact Formed* for 2 Ops.

US to conduct Operations.

US Influence in Egypt increased from 0 to 2.

US to play card for event (right-click on card).

*** US plays Warsaw Pact Formed* Event.

Waiting for USSR to finish event.

USSR to add 5 Influence in Eastern Europe.

Waiting for USSR to finish event.

USSR Influence in Finland increased from 4 to 5.

USSR Influence in Poland increased from 3 to 5.

USSR Influence in E. Germany increased from 5 to 7.

*** US player updated turn to Turn 3 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Duck and Cover for 3 Ops.

Waiting for USSR to conduct Operations.

* USSR attempts Coup in Pakistan with 3 Ops.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

USSR rolls a 6.

6 + 3 Ops  - 2*2 Stability = 5

Coup Attempt is successful.

All US Influence (2) removed from Pakistan.

USSR Influence in Pakistan increased to 3.

USSR Military Ops increased to 3.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Duck and Cover Event.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

US VPs increased by 3.

Waiting for USSR to advance Turn Tracker (in the toolbar).

US player to place Influence from NORAD Event.

US to finish event.

US to finish event.

US Influence in Thailand increased from 1 to 2.

*** US player updated turn to Turn 3 Round 3 (US)

US to play a card (right-click on card).

US to play a card (right-click on card).

*** US plays Comecon* for 2 Ops.

US to conduct Operations.

US Influence in Iran increased from 0 to 2.

US to play card for event (right-click on card).

*** US plays Comecon* Event.

Waiting for USSR to finish event.

USSR Influence in Finland increased from 5 to 6.

USSR Influence in Poland increased from 5 to 6.

USSR Influence in Austria increased from 0 to 1.

USSR Influence in E. Germany increased from 7 to 8.

*** US player updated turn to Turn 3 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays The China Card for 4 Ops.

+1 if all Ops played in Asia.

Waiting for USSR to finish event.

USSR Influence in S. Korea increased from 3 to 8.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 3 Round 4 (US)

US to play a card (right-click on card).

<Bart> - im stil here if you are?

<MERS(Mr.slow)> - ￿

<MERS(Mr.slow)> - yes

*** US plays Socialist Governments in the Space Race.

US rolls a 3.

US Space Race advanced to Animal in Space.

US man now play 2 Space Race Cards per turn

*** US player updated turn to Turn 3 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Containment* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in W. Germany increased from 4 to 7.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Containment* Event.

US adds +1 to all card Operations Values to a maximum of 4.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 3 Round 5 (US)

US to play a card (right-click on card).

*** US plays NATO* for 4 Ops.

US to conduct Operations.

US Influence in Costa Rica increased from 0 to 1.

US Influence in Libya increased from 0 to 2.

US Influence in Malaysia increased from 1 to 2.

*** US player updated turn to Turn 3 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Romanian Abdication* for 1 Op.

Waiting for USSR to conduct Operations.

USSR Influence in W. Germany increased from 7 to 8.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 3 Round 6 (US)

US to play a card (right-click on card).

*** US plays Vietnam Revolts* for 2 Ops.

US to conduct Operations.

US Influence in Vietnam increased from 1 to 3.

US to play card for event (right-click on card).

*** US plays Vietnam Revolts* Event.

USSR Influence in Vietnam increased to 2.

USSR adds +1 Op when all points used in Southeast Asia this Turn.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 1 VP.

US Military Ops decreased to 0.

USSR VPs increased by 1.

* Mid-War Cards sent to Draw Deck.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 4 Headline Phase

Waiting for USSR to deal cards.

Waiting for USSR to deal cards.

Cards dealt.

US to choose headline card (right-click on card).

*** US plays headline card.

Waiting for USSR to choose headline card (right-click on card).

*** USSR plays headline card.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays ABM Treaty Event.

DEFCON increased to 4.

Coup and Realignment attempts now permitted in Asia.

*** USSR plays card for 4 Ops.

Waiting for USSR to finish event.

* USSR attempts Coup in India with 4 Ops.

DEFCON decreased to 3.

Coup and Realignment attempts no longer permitted in Asia.

USSR rolls a 4.

4 + 4 Ops  - 2*3 Stability = 2

Coup Attempt is successful.

US Influence in India reduced to 1.

USSR Military Ops increased to 4.

US to play card for event (right-click on card).

US to play card for event (right-click on card).

*** US plays Five-Year Plan Event.

*** US plays Defectors Event.

US to advance Turn Tracker (in the toolbar).

US to advance Turn Tracker (in the toolbar).

*** US player updated turn to Turn 4 Round 1 (USSR)

Waiting for USSR to play a card (right-click on card).

*** USSR plays Nuclear Test Ban for 4 Ops.

Waiting for USSR to conduct Operations.

* USSR attempts Coup in Panama with 4 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

USSR rolls a 3.

3 + 4 Ops  - 2*2 Stability = 3

Coup Attempt is successful.

All US Influence (1) removed from Panama.

USSR Influence in Panama increased to 2.

USSR Military Ops increased to 5.

Waiting for USSR to advance Turn Tracker (in the toolbar).

US player to place Influence from NORAD Event.

US to finish event.

US Influence in Thailand increased from 2 to 3.

*** US player updated turn to Turn 4 Round 1 (US)

US to play a card (right-click on card).

US to play a card (right-click on card).

*** US plays East European Unrest for 3 Ops.

US to conduct Operations.

US Influence in Thailand increased from 3 to 6.

*** US player updated turn to Turn 4 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Decolonization Event.

Waiting for USSR to finish event.

USSR Influence in Thailand increased from 4 to 5.

USSR Influence in Vietnam increased from 2 to 3.

USSR Influence in Laos/Cambodia increased from 0 to 1.

USSR Influence in Philippines increased from 0 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 2 (US)

US to play a card (right-click on card).

*** US plays OPEC Event.

USSR controls Iraq.

USSR VPs increased by 1.

US to play card for operations (right-click on card).

*** US plays OPEC for 3 Ops.

US to conduct Operations.

US Influence in Vietnam increased from 3 to 4.

US Influence in Thailand increased from 6 to 7.

US Influence in Laos/Cambodia increased from 1 to 2.

*** US player updated turn to Turn 4 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Alliance for Progress* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 5 to 7.

Waiting for USSR to play card for event (right-click on card).

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Alliance for Progress* Event.

US controls no Battleground countries in Central or South America.

No change in VPs.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 3 (US)

US to play a card (right-click on card).

*** US plays Independent Reds* for 2 Ops.

US to conduct Operations.

US Influence in Thailand increased from 7 to 9.

*** US player updated turn to Turn 4 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Formosan Resolution* for 2 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 7 to 8.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Formosan Resolution* Event.

Taiwan is a Battleground country for Asia Scoring.

!!! Note: Region status reminder for Asia will not reflect this. !!!

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 4 (US)

US to play a card (right-click on card).

*** US plays Summit for 1 Op.

US to conduct Operations.

US Influence in Thailand increased from 9 to 10.

*** US player updated turn to Turn 4 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays "Ask Not What Your Country Can Do For You..."* Event.

US player discards De Gaulle Leads France* and Muslim Revolution.

Waiting for USSR to play card for operations (right-click on card).

*** USSR plays "Ask Not What Your Country Can Do For You..."* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 8 to 10.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 5 (US)

US to play a card (right-click on card).

*** US plays Latin American Death Squads for 2 Ops.

US to conduct Operations.

US Influence in Thailand increased from 10 to 12.

*** US player updated turn to Turn 4 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Allende* Event.

USSR Influence in Chile increased to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 6 (US)

US to play a card (right-click on card).

*** US scores Europe.

USSR has Presence in Europe for 3 VPs.

USSR controls 3 Battleground  Countries in Europe for 3 VPs.

US has Presence in Europe for 3 VPs.

US controls 2 Battleground  Countries in Europe for 2 VPs.

USSR VPs increased by 1.

*** US player updated turn to Turn 4 Round 7 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays UN Intervention for 1 Op.

Waiting for USSR to conduct Operations.

USSR Influence in Chile increased from 2 to 3.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 4 Round 7 (US)

US to play a card (right-click on card).

*** US plays Brezhnev Doctrine* Event.

USSR adds +1 to all card Operations Values to a maximum of 4.

US to play card for operations (right-click on card).

*** US plays Brezhnev Doctrine* for 3 Ops.

US to conduct Operations.

US Influence in Mexico increased from 0 to 2.

US Influence in Lebanon increased from 0 to 1.

USSR Military Ops decreased to 0.

US did not perform enough Military Operatins.

US penalized 2 VPs.

No change in US Military Ops.

USSR VPs increased by 2.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 5 Headline Phase

Waiting for USSR to deal cards.

Waiting for USSR to deal cards.

Cards dealt.

US to choose headline card (right-click on card).

*** USSR plays headline card.

US to choose headline card (right-click on card).

*** US plays headline card.

US to play card for event (right-click on card).

*** US plays Junta Event.

US to finish event.

US to finish event.

US Influence in Venezuela increased from 0 to 2.

US to finish event.

* US attempts Coup in Panama with 2 Ops.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

US rolls a 2.

2 + 2 Ops  - 2*2 Stability = 0

Coup Attempt fails.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Liberation Theology Event.

Waiting for USSR to finish event.

USSR Influence in Mexico increased from 0 to 2.

USSR Influence in Guatemala increased from 0 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 1 (USSR)

Waiting for USSR to play a card (right-click on card).

*** USSR scores Central America.

USSR has Domination in Central America for 3 VPs.

USSR controls 2 Battleground  Countries in Central America for 2 VPs.

USSR controls 1 country adjacent to U.S.A. for 1 VP.

US has no Presence in Central America.

USSR VPs increased by 6.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 1 (US)

US to play a card (right-click on card).

*** US plays Che Event.

Waiting for USSR to finish event.

* USSR attempts Coup in Costa Rica with 3 Ops.

USSR rolls a 2.

2 + 3 Ops  - 2*3 Stability = -1

Coup Attempt fails.

USSR Military Ops increased to 3.

USSR may not make a second Coup attempt.

US to play card for operations (right-click on card).

*** US plays Che for 3 Ops.

US to conduct Operations.

US Influence in Angola increased from 0 to 1.

US Influence in Mexico increased from 2 to 4.

*** US player updated turn to Turn 5 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Suez Crisis* Event.

Waiting for USSR to finish event.

US Influence in U.K. decreased from 5 to 3.

US Influence in France decreased from 3 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 2 (US)

US to play a card (right-click on card).

*** US plays Flower Power* for 4 Ops.

US to conduct Operations.

US Influence in Algeria increased from 0 to 1.

US Influence in France increased from 1 to 3.

US Influence in Zaire increased from 0 to 1.

US to play card for event (right-click on card).

*** US plays Flower Power* Event.

USSR gains 2 VP for every war card played by the US.

*** US player updated turn to Turn 5 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Quagmire* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 10 to 12.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 3 (US)

US to play a card (right-click on card).

*** US plays U2 Incident* Event.

USSR VPs increased by 1.

USSR recieves additional VP If UN Intervention played later this turn.

US to play card for operations (right-click on card).

*** US plays U2 Incident* for 3 Ops.

US to conduct Operations.

US Influence in Malaysia increased from 2 to 3.

US Influence in Thailand increased from 12 to 14.

*** US player updated turn to Turn 5 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Cuban Missile Crisis* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Thailand increased from 12 to 14.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 4 (US)

US to play a card (right-click on card).

*** US plays Olympic Games Event for 2 Ops.

US to conduct Operations.

* UNDO: *** US plays Olympic Games Event for 2 Ops.

US to play a card (right-click on card).

*** US plays Salt Negotiations* for 3 Ops.

US to conduct Operations.

US Influence in Algeria increased from 1 to 2.

US Influence in Thailand increased from 14 to 16.

*** US player updated turn to Turn 5 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Nuclear Subs* Event.

US Coup Attempts do not affect DEFCON this Turn.

Waiting for USSR to play card for operations (right-click on card).

*** USSR plays Nuclear Subs* for 2 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Afghanistan increased from 0 to 1.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 5 (US)

US to play a card (right-click on card).

*** US plays Olympic Games Event for 2 Ops.

US to conduct Operations.

* US attempts Coup in Panama with 2 Ops.

DEFCON unaffected by coups because of Nuclear Subs*

US rolls a 4.

4 + 2 Ops  - 2*2 Stability = 2

Coup Attempt is successful.

USSR Influence in Panama reduced to 0.

US Military Ops increased to 2.

*** US player updated turn to Turn 5 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Sadat Expels Soviets* Event.

Already no USSR Influence in Egypt.

US Influence in Egypt increased to 3.

Waiting for USSR to play card for operations (right-click on card).

*** USSR plays Sadat Expels Soviets* for 1 Op.

Waiting for USSR to conduct Operations.

USSR Influence in Afghanistan increased from 1 to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 6 (US)

US to play a card (right-click on card).

*** US scores Middle East.

USSR has Presence in Middle East for 3 VPs.

USSR controls 1 Battleground  Country in Middle East for 1 VP.

US has Domination in Middle East for 5 VPs.

US controls 3 Battleground  Countries in Middle East for 3 VPs.

US VPs increased by 4.

*** US player updated turn to Turn 5 Round 7 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Bear Trap* for 3 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Philippines increased from 1 to 4.

Waiting for USSR to play card for event (right-click on card).

Waiting for USSR to play card for event (right-click on card).

*** USSR plays Bear Trap* Event.

USSR must discard a 2+ Op card and roll 1-4 in the next Round to cancel.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 5 Round 7 (US)

US to play a card (right-click on card).

- Player->Preferences->Twilight Struggle to turn off Space Race warnings.

*** US plays South African Unrest in the Space Race.

US rolls a 2.

US Space Race advanced to Man in Space.

US VPs increased by 2.

USSR Military Ops decreased to 0.

US Military Ops decreased to 0.

DEFCON increased to 3.

Coup and Realignment attempts now permitted in Middle East.

*** US player updated turn to Turn 6 Headline Phase

Waiting for USSR to deal cards.

Waiting for USSR to deal cards.

Cards dealt.

US to choose headline card (right-click on card).

*** USSR plays headline card.

US to choose headline card (right-click on card).

*** US plays headline card.

US to play card for event (right-click on card).

*** US plays Colonial Rear Guards Event.

US to finish event.

US Influence in South Africa increased from 1 to 2.

US Influence in Indonesia increased from 0 to 1.

US Influence in Burma increased from 0 to 1.

US Influence in Nigeria increased from 0 to 1.

Waiting for USSR to play card for event (right-click on card).

*** USSR plays How I Learned to Stop Worrying* Event.

USSR Military Ops increased to 5.

DEFCON decreased to 2.

Coup and Realignment attempts no longer permitted in Middle East.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 1 (USSR)

USSR discards Ussuri River Skirmish*.

USSR rolls a 3.

Bear Trap* Event is cancelled.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 1 (US)

US to play a card (right-click on card).

*** US plays "One Small Step..." for 2 Ops.

US to conduct Operations.

US Influence in Indonesia increased from 1 to 2.

US Influence in Afghanistan increased from 2 to 3.

*** US player updated turn to Turn 6 Round 2 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Missile Envy Event.

Waiting for USSR to finish event.

Waiting for USSR to finish event.

*** USSR plays Special Relationship for 2 Ops.

Waiting for USSR to finish event.

USSR Influence in India increased from 0 to 2.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 2 (US)

*** US plays Missile Envy for 2 Ops.

US to conduct Operations.

US Influence in India increased from 1 to 2.

US Influence in Afghanistan increased from 3 to 4.

*** US player updated turn to Turn 6 Round 3 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays "We Will Bury You"* for 4 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Iran increased from 0 to 3.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 3 (US)

US to play a card (right-click on card).

*** US plays Our Man in Tehran* for 2 Ops.

US to conduct Operations.

US Influence in Iran increased from 2 to 3.

US Influence in India increased from 2 to 3.

*** US player updated turn to Turn 6 Round 4 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Brush War Event.

Insurgent force invades Afghanistan.

No change in USSR Military Ops.

US does not control any of Iran, Pakistan, or U.S.S.R.. 0 die-roll modifier.

USSR rolls a 3.

Insurgents win Brush War in Afghanistan.

USSR VPs increased by 1.

All US Influence (4) removed from Afghanistan.

USSR Influence in Afghanistan increased to 6.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 4 (US)

US to play a card (right-click on card).

*** US scores null.

US controls Laos/Cambodia for 1 VPs.

US controls Vietnam for 1 VPs.

US controls Malaysia for 1 VPs.

US controls Indonesia for 1 VPs.

USSR controls Philippines for 1 VPs.

US controls Thailand for 2 VPs.

US VPs increased by 5.

*** US player updated turn to Turn 6 Round 5 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Nixon Plays the China Card* Event.

US VPs increased by 2.

Waiting for USSR to play card for operations (right-click on card).

*** USSR plays Nixon Plays the China Card* for 2 Ops.

Waiting for USSR to conduct Operations.

USSR Influence in Burma increased from 2 to 4.

Waiting for USSR to advance Turn Tracker (in the toolbar).

*** USSR player updated turn to Turn 6 Round 5 (US)

US to play a card (right-click on card).

*** US plays Puppet Governments* Event.

US to finish event.

US Influence in Peru increased from 0 to 1.

US Influence in Brazil increased from 0 to 1.

US Influence in Argentina increased from 0 to 1.

*** US player updated turn to Turn 6 Round 6 (USSR)

Waiting for USSR to play a card (right-click on card).

Waiting for USSR to play a card (right-click on card).

*** USSR plays Grain Sales To Soviets Event.

<MERS(Mr.slow)> - you are dead

<MERS(Mr.slow)> - I can coup

CIA Created* drawn from Soviets.

*** US plays CIA Created* Event.

USSR hand is revealed.

USSR has the following cards: John Paul II Elected Pope*.

*** US plays card for 1 Op.

US to finish event.

US to finish event.

<Bart> - huh

<Bart> - how does you doing a coup make me lose?

USSR hand is revealed.

USSR has the following cards: John Paul II Elected Pope*.

US to finish event.

USSR hand is revealed.

USSR has the following cards: John Paul II Elected Pope*.

US to finish event.

<MERS(Mr.slow)> - can you 

<MERS(Mr.slow)> - undo?

<MERS(Mr.slow)> - you can  space grain sales

<Bart> - dont think so

<MERS(Mr.slow)> - and use pope

* US attempts Coup in Cuba with 1 Op.

DEFCON decreased to 1.

!!! Global Thermal Nuclear War - US player wins. !!!

*** Game Over ***

<MERS(Mr.slow)> - gg

<Bart> - how?

<Bart> - did that happen?

<Bart> - how does a coup result in you winning?

<MERS(Mr.slow)> - yes

<Bart> - im confused

<MERS(Mr.slow)> - when your turn 

<MERS(Mr.slow)> - defcon level goes  down  1, you lose

<MERS(Mr.slow)> - you should have use cia or Grain sales last turn

<MERS(Mr.slow)> - which turn US's coup doesn't effect defcon  leve.

<Bart> - so the first person to defcon 1 wins?

<MERS(Mr.slow)> - no

<MERS(Mr.slow)> - the rounding player lose the game.

<Bart> - oh

<Bart> - so since it was my round and i gave you a card

<Bart> - 

<Bart> - you can coup on my round and thus end it for me?

<Bart> - did not know that

<Bart> - gg

<MERS(Mr.slow)> - oh you are a newbie.

<Bart> - yeah

<Bart> - i guess

<Bart> - played a half dozen times with my friend

<Bart> - waiting on this online version 

<Bart> - so i can play more often

<MERS(Mr.slow)> - http://twilightstrategy.com/2011/12/12/general-strategy-defcon/

<Bart> - ty

<MERS(Mr.slow)> - i HAVE played over 500 times

<MERS(Mr.slow)> - you did quite well in Early war.

<MERS(Mr.slow)> - but not in Mid war.

<Bart> - ty

<Bart> - oh

<MERS(Mr.slow)> - you should have not put influence on  Thailand.

<MERS(Mr.slow)> - doesn't help you at all.

<MERS(Mr.slow)> - you could took vietnam or laos with 3 OP cards,

<MERS(Mr.slow)> - then you invade Thailand with Brush war card.

<Bart> - ahh true

<MERS(Mr.slow)> - as  you know, thailand is the most important country in this game.

<Bart> - brush war would have been very useful there

<Bart> - had i limted your surrounding influence

<MERS(Mr.slow)> - and

<Bart> - are you being sarcastic there?

<Bart> - or it really it?

<MERS(Mr.slow)> - you didn't have to use brushwar on Afghanistan

<Bart> - right should have used it on thai

<MERS(Mr.slow)> - no. i''m just  giving some tips.

<Bart> - i know and ty

<Bart> - is thai really that important

<MERS(Mr.slow)> - http://soraevil.tistory.com/ this is my blog.

<Bart> - like worth putting that much influence into

<MERS(Mr.slow)> - some TW logs could be helpful.

<Bart> - yeah ill check them out

<Bart> - ty

<Bart> - later

<MERS(Mr.slow)> - when you put 2~3 influence  on  Thai, I can cover by 1~2.

<MERS(Mr.slow)> - ty


소련 6턴에 손에 곡물수출,교황, CIA 남았다.


이럴 땐 당연히 교황을 쓰고 곡물수출을 우주로 날려야 한다.


만약 매카시를 맞았다면? 게임에서 지는거지..


게임 시작하고 내턴에 한국전쟁이 터져버려서 많이 힘들었다.

한국만 지켰어도 굉장히 편했을 텐데

근데 어차피  중미도 미국꺼(쿠바빼고)

남미도 미국꺼(칠레빼고)

아프리카도 100% 미국꺼


질 수가 없는  상황에 6턴 끝날 때는 소련이 2점밖에 못 먹은 상황이었다.

심지어 아직 내 손엔 중국카드와 미국의 소리까지 남아있다.

상대가 초보인것 같아서 잘 알려 드림